Putting it Together

Having re-instated the ground coverage, rivers, paths, trees etc. I get quite a good result.

I still dont know why some of my rivers run uphill. I feel another debugging session coming on.

Performance is acceptible settling in at around 60fps on a CPU loading of around 10% of an i5 4 core box. My i7 laptop struggles to keep 55fps due to a poorer graphics card. I can’t say my shader coding is very efficient and I suspect there is a whole lot of optimisation to be had there, but unfortunately shader optimisation is really quite difficult. There isn’t the equivalent of profilers or inline debuggers – it all has to be done by intution and dark arts.

A typical scene is 150,000 triangles in around 20 render calls.

See here for the video. Recorded using the new magic feature of Windows 10 – holding down the Windows key and ‘G’ opens the built-in video recorder.

 

 

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s